WiderScreen 22 (1–2) 2019: Sexuality and Play

Sexuality and Play – Introduction

Editorial

Welcome, dear reader, to our WiderScreen special issue! We, the editors of this collection, have carefully collated the readings found here in a celebration of intersecting play(fulness) and sex(uality). While this conceptual duo has been frequently referenced at least since Karl Groos’ (1901) study of human play in general and Sidney and Shirley Kaplan’s (1981) work on digital games and sex in particular, research on the explicit relationship between play(fulness) and sex(uality) has remained relatively undeveloped.

Veli-Matti Karhulahti| vmmkar [a] utu.fi | Editor | University of Turku | University of Jyväskylä

Laura Saarenmaa | laura.saarenmaa [a] utu.fi | Editor | University of Turku

Ashley ML Brown | ashley [a] eae.utah.edu | Editor | University of Utah

Questions on Queer Game Design: An interview between Jess Marcotte and Kara Stone

Interview

This co-interview between two game designers and scholars asks questions about queer game design as a critical and reflective scholarly practice, representations of sex and sexuality in games, approaches to art-making, community organizing, and queer and feminist theory.

Jess Rowan Marcotte
jess.ro.marcotte [a] gmail.com
TAG Research Lab
Concordia University

Kara Stone
kstone1 [a] ucsc.edu
Department of Film and Digital Media
UC Santa Cruz

Synching and Performing: Body (Re)-Presentation in the Short Video App TikTok

Peer-reviewed article

The article examines the potential that the short video app TikTok offers to users to perform notions of beauty and gender. The research methodology employs content analysis of sample videos focusing on self-representation to examine the performativity of the body image.

Mona Khattab
mona.khattab [a] uwasa.fi
Doctoral Student
School of Marketing and Communication
University of Vaasa

The Pro Strats of Healsluts: Overwatch, Sexuality, and Perverting the Mechanics of Play

Peer-reviewed article

Our article explores Overwatch’s healslut community, and we examine how the healslut community writes sexuality into the gamespace through subversive gameplay techniques that repurpose the ludic language of Overwatch.

Kyle Bohunicky
kbohunicky [a] ufl.edu
Digital Worlds Institute
University of Florida

Jordan Youngblood
youngbloodj [a] easternct.edu
English and New Media Studies Departments

On the Importance of Queer Romances – Role-play as Exploration and Performance of Sexuality

Peer-reviewed article

This article investigates various kinds of analog and digital role-playing games (RPG) from the perspective of queer romance. We are interested in finding out how ‘queer’ appears in the composition of role-playing games through analysing players’ explorations and performances, as well as the options for romance in these games.

Tanja Sihvonen
tanja.sihvonen [a] uwasa.fi
Professor
Communication Studies
University of Vaasa

Jaakko Stenros
jaakko.stenros [a] tuni.fi
University Lecturer
Game Research Lab
Tampere University

Vakava leikki – Tiedonjakaminen, identiteetti ja leikillisyys suomalaisen seksichatin nimimerkeissä

Vertaisarvioitu artikkeli

Artikkelissa tarkastellaan suomalaisen Herkku.net-seksichatin käyttäjien nimimerkkejä. Analyysin kohteena ovat tiedon jakaminen, identiteetin ilmaiseminen ja kielellinen leikittely. Nimimerkit ovat erittäin informatiivisia, usein leikillisyyden kustannuksella.

Lasse Hämäläinen
lasse.j.hamalainen [a] helsinki.fi
FT, tutkija
Helsingin yliopisto

Ari Haasio
ari.haasio [a] seamk.fi
FT, yliopettaja
Seinäjoen ammattikorkeakoulu

Review of Many Splendored Things: Thinking Sex and Play by Susanna Paasonen

Book review

Susanna Paasonen’s Many Splendored Things: Thinking Sex and Play is one of the most important books on play. It is a fundamental book to understand the multifaceted connections between play, pleasure, and sexuality; a unique, insightful, provoking and rewarding book.

Miguel Sicart
miguel [a] itu.dk
Associate Professor
IT University of Copenhagen

Review of Sex in Videogames by Brenda Brathwaite

Book review

Sex in Videogames by the acclaimed game designer Brenda Brathwaite (now Romero) was first published in 2006 and is one of the first books to explicitly address the intersection of games and sexuality. As a relic from the past, it comes with problematic suggestions around sex and sexualisation which shed doubt on its contribution to academic discourse.

Sabine Harrer
sabine.harrer [a] tuni.fi
Postdoc Researcher
Tampere University

Sexual Cultures -konferenssi Turussa 28.–29.5.

Konferenssiraportti

Kolmas Sexual Cultures -konferenssi järjestettiin Turun Yliopiston Sirkkala-kampuksella 28.–29. toukokuuta. Leikki osoitti monimuotoisuutensa laajana ja kiisteltynä terminä, kun kampuksen luokkahuoneet täyttyivät kulttuurintutkimuksen ammattilaisista.

Valtteri Kauraoja
jvvkau [a] utu.fi
Mediatutkimus
Turun yliopisto