Skenet – Scenes
Pääkirjoitus
WiderScreen 1/2014:n teemana ovat tietokoneharrastajien yhteisöt, joiden juuret ulottuvat 1970- ja 1980-luvun tietokonekulttuuriin: demo-, kräkkeri-, warez- ja chip-skenet. Numeroon sisältyy kuusi vertaisarvioitua tutkimusartikkelia ja kaksi katsausta. — The theme of WiderScreen 1/2014 are computer hobbyist communities that have their roots in the computer culture of the 1970s and 1980s: the demo, cracker, warez and chip music scenes.
Antti Silvast | antti.silvast [a] iki.fi | Toimittaja (Editor)
Markku Reunanen | markku.reunanen [a] aalto.fi | Toimittaja (Editor)
“Amis and Euros.” Software Import and Contacts Between European and American Cracking Scenes
Peer-reviewed article
This article explores the practices of “software import” between Europe and the US by the Commodore 64 cracking scene and reflects on how it was related to the establishment
and expression of cultural identities of its members.
Patryk Wasiak
patrykwasiak [a] gmail.com
Dr, Researcher
Institute for Cultural Studies, University of Wroclaw, Poland
How Those Crackers Became Us Demosceners
Peer-reviewed article
The story about the divergence of the cracker scene and the demoscene has been canonized over the years. In this article, Markku Reunanen takes a fresh look at the story and offers new perspective to the events of the late 1980s and the early 1990s.
Markku Reunanen
markku.reunanen [a] aalto.fi
Lecturer
Aalto University School of Arts and Design
Animation in the Demoscene. From Obfuscation to Category (Or: How to Demonstrate Skills without Adhering to the Real-Time Principle).
Peer-reviewed article
Demoscene productions have often been defined by their real-time nature, as opposed to pre-rendered content. This article deals with the emergence of animation in the context of the demoscene, both as a term, technique and aesthetic artefact over the years.
Doreen Hartmann
doreen [a] alterpolis.net
University of Paderborn
Faculty of Arts and Humanities
Department of Media Studies
Demo Age: New Views
Peer-reviewed article
In this article, Canan Hastik proposes novel visual approaches to demo analysis, inspired by the methods used in cultural analytics.
Canan Hastik
canan [a] hastik.de
Researcher
University of Applied Sciences Darmstadt
Chipmusic, Fakebit and the Discourse of Authenticity in the Chipscene
Peer-reviewed article
In this paper, Marilou Polymeropoulou discusses the notion of authenticity in the chipscene, based on her ethnographic study among chip musicians.
Marilou Polymeropoulou
marilou.polymeropoulou [a] music.ox.ac.uk
State Scholarship Foundation (Greece) Scholar
St. Peter’s College, Faculty of Music, University of Oxford
Four Kilobyte Art
Article
Until now, four kilobyte and other size-limited intros have received little attention from demo researchers. This article, originally written in Finnish, serves as an introduction to 4k intros and their history.
Markku Reunanen
markku.reunanen [a] aalto.fi
Lecturer
Aalto University School of Art and Design
Käsittämättömät koodirivit musiikkina: bytebeat ja demoskenen tekninen kokeellisuus
Katsaus
Bytebeat on tietokonemusiikin ja kokeellisen ohjelmoinnin muoto, jossa musiikkikappale toteutetaan muutamien kymmenien merkkien pituisena ohjelmointikielen lausekkeena. Ville-Matias Heikkilä luo tässä katsauksessa kokonaiskuvan ilmiön synnystä ja erityispiirteistä.
Ville-Matias Heikkilä
viznut [a] low.fi
Päätoimittaja
Skrolli-lehti
Flash-demoskene: Reaaliaikaisten verkkoanimaatioiden esiinnousu ja hiipuminen
Katsaus
Flash-demoskenen historia kytkeytyy kiinteästi internetin ja selainpohjaisen multimedian kehitykseen. Tässä katsauksessa käydään läpi kronologisesti yhteisön eri vaiheita sen synnystä hiipumiseen.
Jaakko Kemppainen
jaakko.s.kemppainen [a] aalto.fi
Aalto-yliopiston taiteiden ja suunnittelun korkeakoulu, Medialaboratorio