Our article explores Overwatch’s healslut community, and we examine how the healslut community writes sexuality into the gamespace through subversive gameplay techniques that repurpose the ludic language of Overwatch.
This article investigates various kinds of analog and digital role-playing games (RPG) from the perspective of queer romance. We are interested in finding out how ‘queer’ appears in the composition of role-playing games through analysing players’ explorations and performances, as well as the options for romance in these games.
The article focuses on the ways negative anonyms influence Finnish lifestyle blogging though their critical comments and the strategies bloggers employ in order to manage critique in the blogosphere.
This article examines what it means when an animal points a camera at itself and takes a picture. The knowledge that the picture of the monkey is taken by the monkey itself urges a thorough re-examine of the agency, power, and embodied consciousness associated with photography and the practices of self-representation.
Shipping is a fan activity, in which the focus is to find romantically charged sub-texts from media texts. In this article I examine the taboo of shipping two fictional movie monsters, Pennywise the Dancing Clown and Babadook, and the way they turned into a celebrated power couple in social media.
The article has two foci: It first discusses visual statements on U.S.-Cuba relations, produced by official and online representations. It then examines closer some specific urban imagi(ni)ngs of Havana from the perspective of official and grassroots actors in shared space in Havana.
This article investigates the potential of networked publics and affective meaning-making by examining the remediation of urban murals in post-protest Kyiv, Ukraine, on Instagram.
This article addresses the visual specificities of the imaginations, “reimaginings”, and interpretations of Hong Kong’s urban space as represented in the American adaptation of Ghost in the Shell (Sanders 2017).
This article regards urban planning as a form of storytelling and argues that there is significance in whose stories and which storylines are acknowledged to belong to the narrative fabric of a place and how the stories of future districts are communicated to the public through narratives during a planning project.
The article focuses on the ways in which Roberto Rossellini’s Italian neorealist film Rome, Open City and Wolfgang Staudte’s German rubble film Murderers Among Us can participate in the cultural heritage process and thereby affect the unity of the nation as a cultural heritage community.
In this article, I examine the political ideology of the Superman films. Through close reading and contextualization, I find elements that represent issues and ideals present that were part contemporary political discourses during the time each film was released.