The history of Bulletin Board Systems (BBS) in Finland started in 1982. This article provides a case study, focusing on the general history of the Finnish BBS culture.
This article investigates the relationship between the Swedish demoscene and the formation of the Swedish game industry in the 1980s and 1990s. It explores the generational aspects of this symbiosis, and looks at the interrelations between subcultural and entrepreneurial practices.
Contemporary play manifests itself as multimedial cultures of production, distribution, consumption and use. Today, a significant part of play practices partaken within the ecosystem of contemporary play are in one way or another connected with different screens. This review investigates how social screen play operates across the networked ecosystem of contemporary play.