Untouched Nature, Mediated Animals in
Japanese Anime
Ghibli is often mentioned as the
animation studio, whose films address the problem of
pollution. In Kaze no tani no Nausicaa/Nausicaa in the
Valley of the Winds (Miyazaki Hayao, 1984) the main
character Nausicaa studies the poisonous plants that are
ruining the world. In Sen to Chihiro no Kamikakushi/Spirited
Away Chihiro has to bathe Kawa no Kami (The River God),
whose body consists of things thrown into the river.
Critics have pointed to the influences from authors such
as James Lovelock and his Gaia theory on Miyazaki Hayao.
Gaia is seen as a complex interacting system a single
organism, where all living things have a regulatory effect
on the Earth's environment that promotes life.
Lucy Wright points out to the
similarities of Miyazaki's vision of the communion between
human and nature to that of Shintoist belief system, the
native religion of Japan (Wright 2005, s.
219-234). In Shinto the natural objects all have
god-like spirit (kami) within them. Shintoism is people's
interaction with kami in order to be able to live in
interaction with nature. In Ghibli films it falls often to
the young female character, a shojo, herself a young girl
or woman in the transitory state between childhood and
adult life, to negotiate the way between different
conflicting groups and between humans and nature.
Another theme connected to nature and
its disappearance in the Ghibli films is the nostalgic
mode of narration. Susan Napier labels this as the elegiac
mode (Napier 2001, s. 218-234).
Marilyn Ivy's famous study on the nostalgia boom, which
started in the 1970s, obviously comes to mind with such
films as Tonari no Totoro/My Neighbor Totoro
(1984). Marilyn Ivy's example is the Japan Railways
advertisement campaign "Discover Japan", which
was actually a reformulation of a former "Discover
America" campaign. Contrary to the earlier travel ad
campaigns, which concentrated on traditionally well-known
places containing the highest cultural achievements of
Japan, in Discover Japan campaign used rural, hidden, more
remote villages and small towns were used as filming
locations. Television ads and posters featured urban young
women discovering the real Japan – and themselves –
while traveling around Japan (Ivy, 1995).
In Tonari no Totoro, the
village-like suburban setting of the two sisters' summer
is reminiscent of 1950s Japan, an era when Japan was just
preparing to enter the fierce economic competition. This
time, Showa 30s, (1955-64) has recently been the setting
of such nostalgic live action films as Always –
3-chome no yuhi/Always – Sunset on Third Street (Yamazaki
Takashi, 2005), in which Japanese people, in this case the
ones living right in the center of Tokyo, are still
connected to their neighbors and surroundings, and thus
this live action film becomes part of the recent Showa 30s
nostalgia and media products centering around this era.
Along the same line recent films from South Korea, Hong
Kong and Mainland China are attracting Japanese audience,
who see in their settings similarities to what Japan used
to be a few decades ago. Takahata Isao, the other founding
father of Ghibli, uses in Omoide poroporo/Only
Yesterday (1991), both the flashback scenes to the
main character, Taeko`s 1970s childhood, and her summer
vacation on a farmhouse in Yamagata as ways to make her
escape her urban life as a Tokyo office worker.
Miyazaki's himself has criticized the
image of Ghibli as the studio who depicts wonderful nature.
For Miyazaki, the interaction between humans and nature is
a complicated one, and has so been since the dawn of the
mankind. On the other hand, he is interested in Japan as
it was before the establishment of the Yamato culture as
the main culture of Japan. The Japanese have been equated
with Yamato tribe, and therefore contributing to the myth
of Japan as a homogenous nation and society.
In Mononokehime/Princess Mononoke
(1997) Miyazaki pictures the main character, Ashitaka, as
a son of the Emishi nation, one of the different tribes
that existed in West-Northern Japan before the
Eastern-Southern Yamato nation took over the country.
Emishi, similarly to the other native tribes of Western
Japan have often been seen as non-civilized barbarians as
opposed to the Yamato race. Though Mononokehime is
set in the Muromachi period (1333–1573), when the Yamato
society had long ago conquered all the other tribes, the
strong Emishi village of Mononokehime recalls
pre-historic times. In the film's settings and details one
can find numerous examples of Miyazaki's interest in
anthropological and archeological studies, including the
tower of the opening scene, which is similar to the
remains of a Jomon period (10 000-300 BC) tower called
Sannaimaruyamaiseki, in Aomori of Northern Japan (Saitani
1997, s. 74-81).
Another consistent stylistic motif in
the settings of Ghibli films is the existence of
traditional Europe. For example the towns in Majo no
takkyubin/Kiki's Delivery Service (1989), Kurenai
no buta/Porco Rosso (1992) are clearly those of
traditional European small towns, and Miyazaki's son
Miyazaki Goro awakens again the pastoral farming village
of Miyazaki & Takahata's 1970s television anime series
Arupusu no shojo Heidi/Heidi the Girl of the Alps,
in his 2006 film Gedo senki/Tales from Earthsea.
The music of the aforementioned Takahata Isao film Omoide
poroporo is not Japanese, but a Bulgarian folk music
-inspired musical track that plays prominently over the
shots featuring Yamagata's farming fields. Thereby in
Ghibli films this nostalgia for past Japan is mixed with
images of a, what is seen as a more traditional Europe.
Animals and society
In Japanese traditional art kemono,
beasts or animals, are a recurring topic. The term
kemonomimi, literally animal ears, refers to anime and
manga featuring human characters with animals-like
additions, such as ears. An obvious example is Ghibli's Neko
no ongaeshi/The Cat Returns (directed by Morita
Hiroyuki, 2002), in which the main character Haru is
invited into the cats' kingdom, and almost married to a
cat prince, at which point she starts developing cat-like
features. Wild-looking animals are present especially in Mononokehime's
wolf-mother character Moro, but another occurring feature
in Ghibli films is the use of anthropomorphized,
human-like animals. While animals per se are creatures of
the nature, in animated films anthropomorphized, humanlike
animals take the stage. This is nothing particular to
Ghibli – the use of animals is a common feature right
from the beginning of animation, ranging from Disney's
Mickey Mouse and Donald Duck to the animated versions of
educational Finnish folk tales, depicting foxes, bears and
wolves. If we were to look for a Japanese animated film
with realistic depiction of animals, the films by Oshii
Mamoru, stand as a sharp contrast to the picturing of
animals in the majority of animated films. For example, Avalon
(2001) and Inosensu: Kôkaku kidôtai/Ghost in the
Shell: Innocence (2004), feature dogs as animals, not
as humans in animal fur.
Drawn and paper-cut animals appear in
films right from the beginning of Japan's animation
industry. The most popular animated animals are those
belonging to Japan's nature and communities, such as
tanuki (Japanese raccoon), hares, monkeys, foxes and frogs,
and, of course, such domesticated animals as dogs and cats.
These animal depictions, similarly to the Finnish
folktales about foxes and bears, have a long history in
Japanese mythology, folk tales and art, and thus bear
connotations from before. For example, in Japanese
mythology, foxes can take the form of a woman, and thus
deceive men, and fictional tanuki are specialized in
shaping into any form, and cheating humans whenever they
can.
Hare is a common motif in Japanese
decorative art, appearing in everything from sake cups to
yukata. While the Westerners see a face in the moon, the
Japanese see there a hare pounding mochi rice. The
popularity of hare stems from China, where it was already
seen as a protective animal. There are numerous Buddhist
influenced folktales in Japan, depicting a hare curing a
horse, sacrificing itself (for which he got an eternal
life in the moon) and so on. Hares appear frequently in
early animation, including the wartime animated versions
of the traditional fairytale Momotaro (Peach Boy).
In the original fairytale version, known by every Japanese
child, an elderly couple finds a baby boy inside of a huge
peach. The boy grows up to be a brave little samurai boy,
and goes on fighting the demons. Along his adventures a
dog, a monkey and a pheasant help him to beat the demons.
In the animated film versions, produced
during the 15/year war (1931-1945), monkeys and dogs,
along with various birds, do appear, but notable is the
addition of hare, the happy-go-lucky, but also
self-sacrificing animal, into Captain Momotaro's naval
corps. In the film Momotaro no umiwashi/Momotaro's Sea
Eagle (1942, director Seo Mitsuyo) the naval
Momotaro-lead monkey and hare team bomb Pearl Harbor. In a
later, 1945 film by the same director, the Japanese
animals teach Japanese language to the "Asian"
animals, such as tigers and crocodiles, with this Imperial
Naval Office -sponsored film aimed to lecture on the
homefront of the policies of The Great East Asian
Co-Prosperity Sphere (Tsugata 2004, s.
105-8).
Ghibli animals
Takahata Isao has published a book on
the art of emaki, picture scrolls, which was published in
relation to the 1999 exhibition at The Chiba City Art
Museum. The exhibition showcased Ghibli's animation art
and emaki scrolls side by side. Emaki is a horizontal,
illustrated narrative form created during the 11th to 16th
centuries in Japan. It combines both text and pictures,
and is drawn, painted, or stamped on a hand scroll. Topics
include battles, romance (the best known are emaki based
on The Tale of Genji), religion, folk stories, and
tales of supernatural world. The reading of emaki alone,
done so that the right hand opens up the coming pictures
while the left hand closes the scroll, resembles of a film
turning on the projector. The same characters appear from
scene to scene, with their story continuing.
Takahata, following the writings of the
wartime film critic Imamura Tahei (2005), places Japanese
animation and manga as the continuation of emaki. In his
book, Takahata concentrates on the cinematic qualities of
emaki, such as the varying "camera angles" from
the point-of-view of the emaki drawer/viewer to the
characters and scenes of emaki. In terms of the depiction
of animals, of special interest is the well-known emaki Choju
Giga or Choju Jinbutsu Giga (Scrolls of
Frolicking Animals), a set of four remaining scrolls,
created by a monk named Toba Sojo in the 12th century (Takahata
1999, s. 127-136). The scrolls are kept as one of
the National Treasures of Japan, and their style has been
imitated in popular visual art. Choju Giga depics
various humorous scenes, in which hares, frogs, foxes,
monkeys, birds and cats, standing on two feet and partly
dressed up in human costumes, are involved in humanlike
activities, such as bathing in the river, competing in
different games, and performing religious rites. Choju
Giga has been interpreted as the author's satirical
depiction of religious world. Still today, the humor, the
lively feeling of action, and the various cartoon-like
features of this emaki strike as very fresh, and it is
very easy to see why a continuation of emaki and manga/anime
can be claimed. According to Imamura and Takahata, this
satiric depiction is continuing in the early Japanese
animation. Influences from early American animation, such
as Disney and Warner Brothers, were mixed with the images
of traditional domestic animals. Early manga eiga (manga
movie), or douga (moving pictures), as animation film was
called until the end of World War II, was established as a
part of the film industry in the 1920s and 1930s.
Instrumental to this starting period are such creators as
Ofuji Noburo, Masaoka Kenzo, and Murata Yasuji.
For example, Murata and Aoji Chuzo's
10-minute Oira no yakyu (Our Baseball Match, 1930)
depicts a baseball match between a tanuki team and a hare
team, while monkey appears as the judge. The ball gets
batted into the woods, is eaten by a giant frog - drawn
very similarly to the frogs in Choju Giga - who
thinks the ball is a bird's egg. The simply drawn black
and white animation plays with such visual gags, as the
hare's ears turning around like a baseball bat, when the
player waits for the ball to be pitched. These kind of
animal gag films (Murata created several films picturing
animals participating in various sports competitions),
draw on the popular culture of their day – in Oira no
yakyu from the baseball boom – and the
ero-guro-nansensu (erotic grotesque nonsense) culture of
Taisho and early Showa eras, which inspired also live
filmmakers such as Ozu Yasujiro (Bordwell,
1988, pp. 151, 154). Takahata, on his part, draws
on this pictorial culture, which ranges from emaki to
different popular pictorial arts and finally manga eiga,
in his own animal giga (satiric picture) Heisei tanuki
gassen Ponpoko/Pom poko (1994). In Ponpoko, a
tanuki community is threatened by the building project of
Tama City in the midst of rural wood and small village
scenery, where the tanuki live. The tanuki are pictures as
having their village elders, regular, though in-efficient
meetings, young flirting couples and so on. Tama City
construction, currently a big urban suburb of Tokyo, was
started in 1966 and the new inhabitants started moving in
1971. This is the time where Ponpoko is situated.
The tanuki go on warfare against the humans, using their
shape shifting skills – a common motif in Japanese
folklore – as a means in the warfare. The film addresses
the problems of urbanization on several levels. The Tama
City project threatens their leisurely life, and destroys
the woods, but at the same time, the tanuki are depicted
dependant on humans. There is even a scene where the
tanuki eat hamburgers.
Ponpoko also has a more metaphoric
side, as the humorous scenes, where the tanuki spend time
in useless meetings of strategy planning, are a satire of
the messy history of Japan's 1960s student movement (Takahata,
2005). Here, Takahata uses tanuki as a satire of
human activities. Exactly the same was done in 12th
century in Choju Giga, where the target was the
religious life. In Ponpoko there are even more
direct references to Choju Giga: in the scenes
where they tanuki go on with the Project Poltergeist plan,
namely arranging a magical shape shifting show for the new
Tama City inhabitants, the figures they shape shift into
include a wedding ceremony of foxes, reminiscent of the
ceremonies depicted in Choju Giga.The shape
shifting also appears on the stylistic level of drawing
the tanuki. In Ponpoko, there are four different
styles related to the depiction of tanuki. The film begins
with a peep-whole image – reminiscent to the pre-cinema
cinematic devices or the early cinema Edison kinetoscope
– of a black and white tanuki, drawn in a very realistic
style. Takahata continues with slightly more detailed but
still animal-like tanuki roaming around their living
quarters, and finally, when the tanuki start the first
warfare towards another tanuki clan, they are drawn as
gradually rising on two feet, with some clothing and
armaments. At this point, their body also turns into a
teddy-bear-like round shape. In one scene simple,
computer-style depictions of tanuki do appear, as the
tanuki play a video game, this of course being both
another visual gag, and a comment on the tanuki society's
co-dependence on the humans. The different styles equal to
the different point-of-views on the tanuki. The humans see
them as non-talking and animal-like, but when there are no
humans present, the tanuki gradually change into their own
self-image. At the same time, they are also a parody of
the humans, with a more anthropomorphized appearance.
Additionally, the different drawing styles work on a
meta-narrative level, playing on the appreciation of the
audience of the mere stylistic play of the film, and its
references to different media and styles of drawing.
From real to fantasy animals
In Japanese animation, four different
types of animals can be separated. First would be the
animals, no matter how human-like they are depicted, which
do naturally exist, and have been filtered through the
Japanese imagination, and narrative and pictorial
tradition for hundreds, in many cases over a thousand
years. The above-mentioned films all have these kinds of
animal characters.
A second group would be the similarly
traditional but fantastic animals rooted in East Asian
folklore, with kappa (water goblin) appearing often in
animation (for example in Kappa no Coo no Natsuyasumi/Summer
Vacation with Coo the Kappa/, an animated tale of a
water goblin and a boy enjoying their summer together, by
Hara Keiichi, 2007) and, of course, dragons. The latter
appear in both father Miyazaki's film Sen to Chihiro no
kamikakushi/Spirited Away, in which Chihiro frees Haku
the prince from the spell of constantly having to change
into a dragon, and in the son Miyazaki Goro's film Gedo
senki/Tales from Earthsea (2006) where the appearance
of dragons marks the unbalance of the universe. Dragons
seem to be seen in dual like, kind of like Godzilla,
another fantastic animal: they are both to be saved and
honored, but can cause trouble to humans, whenever they
divert from their regular surroundings.A third group, not
appearing in Ghibli films, are the robotic animals, with
the blue robot cat of Doraemon as the obvious
example. In this case, the already 30-year old animation
series highlights the technological theme frequent in
Japanese animation. In Ghibli films, these robotic animals
have yet to be seen, as the studio is both thematically
and in terms of animation techniques more interested in
the traditional.
The fourth group would be newly
invented fantastic animals, with Totoro being an obvious
example, and the Pokemon and the
Finland-originating Moomin examples of similar
fantasy animals in other studios' productions. Totoro
evolved from the television series Pandakopanda (Panda!
Go Panda!, 1972-73), directed by Takahata, and scripted by
Miyazaki. In Pandakopanda the 7-year old girl
Mimiko finds a baby panda in her house, and later in the
nearby forest, runs across the father panda, a huge cuddly
figure, whom she names Papanda. The three befriend, and
have numerous adventures during the series. It is easy to
see in the story and in the figure of Papanda the
prototype of Totoro. It is also interesting to ponder how
the real Chinese bear evolved into the fantasy animal
Totoro. One reason is obviously to highlight the
difference of the children's world the adult's world, as
the adults cannot see Totoro.
Animals vs. nature?
The reputation of Ghibli as the studio,
which depicts wonderful nature is a complex one. As
Miyazaki points out, on the level of the story
construction, the Ghibli world is no cut into the world of
good characters, who protect the nature, and bad
characters, who use it. For example in Mononokehime Lady
Eboshi ruins the nature with his gun-producing Tatara mine,
but at the same time her industry is giving work and human
value for women. Perhaps here Miyazaki is re-evaluating
his own post-war leftist ideals. Miyazaki himself is
interested in the primitive, shintoist, pre-high culture
intuitive connection between humans and nature. (Saitani
1997, s. 77) His opinions also reveal a side close
to some writings of nihonbunkaron (theories of
Japaneseness). His appreciation for native, spiritually
richer lifestyle, close to the ancient woods and mountains
do appear in writings on Japan that can be categorized as
nativism.
An important figure in the human
negotiation with the nature is shojo. the young girl
figure. She is often depicted as being more connected to
the nature than the other groups of the narrative. In Kaze
no tani no Nausicaa, Nausicaa tries to protect the plants
which others see merely dangerous. In Mononokehime, San, a
girl raised by a wolf, is part of the nature. Chihiro is
the only one who can wash out the dirt gathered in the
body of the River God.
At the same time, the studio is
remembered by its animal characters, which are filtered
through layers of Japanese cultural discourse, as well as
practices of visual creation ranging from emaki scrolls to
the history of animation both in Japan and internationally.
Animated animals state very rarely anything about the
nature. Rather they are used to state things about us
humans. Animation, as a form of film production, draws the
depiction of human-like animals to extremities. Although
in all kinds of fiction animals tend to behave humanlike,
a big part of our enjoyment of animated films stems from
particularity of animation as the film medium, which can
depict the impossible, in this case, animals as living
their life in a human-like way. Despite of all the CGI and
special effects of live films, no other medium can as
fluidly turn humans into animals and let animals behave
like us.
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